Continuing on with the "Scarlett Foxx" character, this would be her leather bag. The goal is to create 2 meshes: one with higher textures and and a higher polygon count for cinematic renders and a version of that with slightly smaller textures and a lower poly count for real-time applications. Seen here are the finished high poly (aside from a few touch ups) bag and the sculpt with which I used for baking data.