Tuesday, November 11, 2014

Leather Bag

Continuing on with the "Scarlett Foxx" character, this would be her leather bag.  The goal is to create 2 meshes: one with higher textures and and a higher polygon count for cinematic renders and a version of that with slightly smaller textures and a lower poly count for real-time applications.  Seen here are the finished high poly (aside from a few touch ups) bag and the sculpt with which I used for baking data.


Wednesday, July 2, 2014

Matt

With many characters started, here is another to add to the list.  I'm hoping to take this one to the finish.  The upper lip, ears and neck need some touching up, but other than that the face/skin is ready to go.  Then to add some teeth and eyelashes.  The hair is a place holder so that will also need to be done, then move on to the body.





Saturday, May 10, 2014

Back at 'er

Wow, January, eh?  It's been awhile. But, as of now this is an "in my free time" project and I've been playing a lot more video games than making them in the past few months.  Mainly NHL 14 and Battlefield 4.  Just a heads up.  Battlefield 4... super-addictive.  Hopefully that's out of my system now, at least for the time being.

With no major milestones reached, this is more a post to blow the dust off and say 'Hey, still working on it.'. However, that being said, there are some significant tweaks and changes since last post.  We have a "working title" name which could quite likely hold out to the end: "Scarlett Foxx", a.k.a. "The Scarlet Harlot", a.k.a. "The Foxy Lady" or just "Foxy" for short.  As she is the "vixen" (pun intended) in our comic book universe, I've opted to really try push the sensual aspect of the character whilst trying to maintain a teen rating.  This translated into added a little more to the hips and chest and opening the collar a little more.  Other changes included shortening the arms, scaling the feet and making some adjustments to the overall shape of the legs.

Moving forward I have a good, solid feel for what I want to do, so now it's just a matter of doing it. I'm fairly satisfied with the costume design and the larger shapes of the silhouette.  The main decisions would be in defining in my head the types of fabric and there tension, so that I can commit to the cloth folds and creases.  A couple other concerns are that she may be a little "bottom heavy" and the arms are still a touch too long.  Going to try a slight variation of the fur on the leg cuffs and if that goes well apply it to the other areas.  Just randomly displacing the fins.  I liked the texture on the tail, but the model makes is too pine cone-like.

So here's a couple sots of where I'm at.  As always, constructive comments and critiques are always welcome.  Thanks.





Saturday, January 25, 2014

Comicon Challenge 2014

Working on a entry for the Comicon Challenge.  Taking a little break from the Unnaturals project.  So here's a transitional post where I'm leaving "Foxy" for now and moving on to the Scorpion.